I will create concept art and character splash art for your video game

I will create concept art and character splash art for your video game

About this gig

I create concept art and character splash art for video games — original characters, key art, and hero illustrations that give your game a memorable, professional visual identity.

Whether you are pitching to a publisher, building a vertical slice, populating a Steam page, or just trying to lock down the look of your protagonist before your team starts modeling, strong concept art is the bridge between "an idea in your head" and "a thing the team can actually build." I will translate your written brief, mood references, and rough sketches into polished, production-aware artwork that your modelers, animators, and marketers can all work from.

What you get

  • Original character concept art — full-body character designs drawn from your description, lore, or rough sketch, rendered in a clean, readable style suited to your game.
  • Character splash / hero art — dramatic, composed key illustrations (the kind used on title screens, gacha pull screens, loading screens, and store banners) with background, lighting, and mood.
  • Orthographic turnarounds on request — front / side / (and back where needed) views so a 3D modeler or rigger has clear reference. Available on higher tiers.
  • Color and value exploration — thumbnail or flat-color variations so you can compare directions before I commit to a final render.
  • Clothing, prop, and silhouette detailing — weapons, armor pieces, accessories, and signature elements that make the character recognizable.
  • High-resolution final files — delivered as layered PSD plus flattened PNG and JPG, sized for your intended use (in-game asset, marketing, or print).
  • A short style/usage note — quick guidance on palette, line weight, and how the piece is intended to be used so it slots cleanly into the rest of your art direction.

Every piece is hand-illustrated to your brief. I do not resell stock art, and I design specifically around your characters, world, and tone rather than reskinning a template.

Plans

FeatureBasicStandardPremium
Deliverable1 character concept, bust/half-body1 full-body character conceptFull character concept + splash/key art
RenderingClean flat color + light shadingFully rendered, detailedFully rendered with background & lighting
BackgroundFlat / simpleSimple environment hintFull composed scene
Color/pose variations1 option2 options3 options
Orthographic turnaroundOptional add-onIncluded (front/side)
Source PSD (layered)IncludedIncluded
Commercial use licenseIncludedIncludedIncluded
Revision rounds123

Need something between tiers, a batch of characters, or a recurring set for a roster? Message me first and I will outline a scope that fits.

How it works

  1. Brief & references. You send me a description of the character or scene — personality, role, world, palette ideas, and any reference images, sketches, or existing art you want me to stay consistent with. The more specific, the better the result.
  2. Direction & thumbnails. I sketch rough silhouettes, poses, or value thumbnails and share them so we can lock the overall direction before I invest hours in rendering.
  3. Line / block-in. Once you approve a direction, I tighten the chosen option into a clean drawing and confirm the composition and proportions with you.
  4. Color & render. I add color, lighting, materials, and detail, checking in at the rendering stage so any adjustments happen while they are still cheap to make.
  5. Revisions. You review the near-final piece and request changes within the revision rounds included in your tier.
  6. Final delivery. I hand off layered PSD plus flattened PNG/JPG at the agreed resolution, along with the short usage note.

Why choose this

I draw with production in mind, not just for a pretty portfolio shot. That means readable silhouettes, consistent proportions, separated layers so your team can isolate elements, and designs that hold up when they are eventually built in 3D or animated. I communicate in plain language, share work-in-progress so there are no surprises at the end, and treat your IP as yours — you receive commercial usage rights to the finished art on every tier. I am comfortable matching an existing art bible so a new character sits naturally next to your current cast, and equally comfortable establishing the look from scratch when you are starting fresh.

Who it's for / use cases

  • Indie devs locking the visual identity of a protagonist, boss, or party member before production.
  • Studios needing splash/key art for a Steam page, store listing, or press kit.
  • Mobile / gacha teams wanting eye-catching pull-screen and banner illustrations.
  • TTRPG and card-game creators who need character portraits and hero art with the same energy as a video game.
  • Pitch decks and crowdfunding campaigns that live or die on whether the art sells the dream.
  • Modelers and riggers who need clear concept and turnaround reference to start a 3D pipeline.

FAQ

Q: Can you match my game's existing art style? Yes. Send me your current characters, style guide, or any reference frames and I will design the new piece to sit consistently within that established look.

Q: Do I own the artwork and can I use it commercially? Yes. On delivery you receive commercial usage rights to the finished art for use in your game, marketing, and related materials. I retain the right to display the work in my own portfolio unless you request otherwise.

Q: Will you draw NSFW, fan art, or copyrighted characters? I focus on original, work-safe game characters. I do not produce art of trademarked or copyrighted characters you do not own, and I do not take explicit commissions.

Q: Can you provide turnarounds for 3D modeling? Yes — orthographic front/side (and back when needed) turnarounds are included on Premium and available as an add-on on Standard, giving your modeling team clean reference to work from.

Q: How many revisions are included? Basic includes one round, Standard two, and Premium three. Because I check in during the thumbnail and rendering stages, most changes are handled early before they require a full revision round.

Q: What files do I receive? A high-resolution flattened PNG and JPG on every tier, plus the layered source PSD on Standard and Premium so your team can edit elements independently.

Q: How should I prepare my brief? A short paragraph on who the character is, their role and personality, the mood you want, a rough palette, and 2-5 reference images is ideal. Even a stick-figure sketch of the pose helps a lot.

Q: Do you offer character batches or roster work? Yes. If you need multiple consistent characters for a cast or roster, message me before ordering and I will scope a set that keeps them cohesive in style and palette.

Reviews4.6(9)

  • @dan21
    ★★★★★5

    He concepted our entire party of four heroes for a tactics game, all in a consistent style with matching color palettes. Game-ready and on-model with our existing pixel sprites, which I honestly wasn't sure he could match from a reference.

  • @lenalabs
    ★★★★★5

    Hired him for concept art of three playable classes for our indie RPG. He nailed the dark-fantasy vibe on the first pass and turned around all three in under a week.

  • @lab88
    ★★★★4

    Solid concept work for our mobile gacha title. The splash art is gorgeous and the character silhouette is super readable. Only knocking a star because the first environment sketch missed our brief a bit, though he fixed it quickly after I clarified.

  • @amir_codes
    ★★★★★5

    Communication was constant. He shared rough sketches before committing to final rendering so we could steer the design of our boss character, and the final splash art for our fighting game is wallpaper-worthy.

  • @liam_codes
    ★★★★★5

    Best concept artist I've worked with on this platform. Did a full character lineup plus a hero splash for our sci-fi shooter, hit the turnaround he promised, and delivered layered files so my team could animate the FX ourselves.

  • @mason_io
    ★★★★★5

    Needed key art for our Kickstarter page and he understood the assignment immediately. Backers keep commenting on the main character illustration.

  • @dan360
    ★★★★★3

    The final character splash art turned out really nice and the rendering quality is genuinely high. That said, turnaround was slower than the listing suggested and I had to follow up a couple times to get the source file, so the experience was a bit bumpy even if the result was good.

  • @ninahq
    ★★★★★5

    The character splash art he delivered for our roguelike's main menu is exactly the kind of high-impact hero shot we were missing. Lighting and pose read perfectly even at thumbnail size on Steam.

  • @mintworks
    ★★★★4

    Really happy with the splash art for our horror visual novel. Mood and atmosphere are spot on. Would have loved one more revision included for the background details, but what I got is studio quality.