I will create and script a custom Roblox game in Roblox Studio with Luau
About this gig
I will create and script a custom Roblox game in Roblox Studio, building real Luau systems, clean maps, and tested gameplay loops that hold up under live player traffic.
What you get
You get an actual, playable Roblox experience built inside Roblox Studio, not a slideshow of screenshots or a half-finished template you have to fix yourself. Every project is delivered as a working .rbxl place file plus the source so you own it outright and can keep iterating.
- A custom Roblox game built and scripted in Roblox Studio, tuned to your concept and target audience
- Clean, commented Luau code organized with ModuleScripts, services, and a sane folder structure you can actually maintain
- Core gameplay loop implemented: spawning, objectives, win/lose or progression conditions, and player feedback
- Server-authoritative logic with RemoteEvents/RemoteFunctions used correctly to reduce exploit surface
- DataStore-backed saving for player progress, currency, inventory, or stats (where your plan includes persistence)
- A leaderstats setup and basic economy hooks if your game needs coins, gems, or score
- UI built with ScreenGuis: menus, HUD, shop, and prompts wired to the underlying systems
- A built or assembled map/level appropriate to your tier, lit and collision-checked
- Mobile, tablet, and PC input handling so the game is playable on Roblox's main platforms
- A short written handoff explaining how the systems fit together and how to extend them
If your idea needs a specific mechanic, say a tycoon dropper loop, an obby checkpoint system, a simulator rebirth cycle, a round-based PvP arena, or a tower-defense wave manager, I build that mechanic for real rather than faking it with placeholders.
Plans
| Tier | Scope | Best for |
|---|---|---|
| Basic | One core mechanic or a single small game loop, one simple scene/map, basic UI, server-checked logic, and a clean Luau codebase you can build on. | Prototypes, game jam entries, proof-of-concept, or validating an idea before you commit. |
| Standard | A complete small game: main mechanic plus 2-3 supporting systems (economy, shop, progression), DataStore saving, several screens of UI, a built map, and mobile + PC support. | Creators ready to publish a focused, replayable experience. |
| Premium | A polished multi-system game: full gameplay loop, monetization hooks (game passes / dev products structure), advanced UI, multiple maps or a larger level, anti-exploit hardening, and a documented, scalable architecture. | Serious launches, ongoing live games, or a foundation a team will keep growing. |
Exact feature counts, map size, and number of systems are confirmed in writing before work starts, so your tier matches your actual game.
How it works
- Brief and scope. You share your concept, references, target genre, and must-have features. If you only have a rough idea, I help shape it into a buildable spec with a clear feature list.
- Plan and confirmation. I write back the exact mechanics, systems, UI screens, and map scope your chosen tier covers, plus what is explicitly out of scope. Nothing ambiguous goes into the build.
- Core build. I set up the Studio project, code the central gameplay loop in Luau, and get a playable vertical slice running first so you can feel the game early.
- Systems and content. I layer in saving, economy, UI, the map, and supporting mechanics, testing each on the server as I go.
- Review and revisions. You playtest a build and send feedback. I apply the revisions included in your tier and tighten anything that feels off.
- Handoff. You receive the place file, source scripts, and written notes on how everything connects and how to extend it.
Why choose this
I write Luau the way it should be written: server-authoritative where it matters, modular so systems do not turn into one giant tangled script, and commented so future you (or a teammate) can read it. A lot of cheap Roblox work is a free template with the name swapped out, which breaks the moment you try to add anything. What I deliver is a real codebase with a structure that survives growth.
I also build for Roblox as it actually runs. That means testing in Studio's server/client modes, respecting the task scheduler and memory, handling mobile touch and PC input together, and treating the client as untrusted so basic exploiters cannot trivially hand themselves currency or wins. You get a game that works for real players, not just a demo that looks fine when one person clicks around in Play mode.
Who it's for / use cases
- Solo creators who have a strong game idea but do not script Luau themselves
- YouTubers and streamers who want a branded experience to share with their community
- Brands and educators wanting an interactive Roblox space or mini-game
- Studios and teams needing extra hands to build a system, prototype, or full game
- Existing Roblox developers who want a clean foundation instead of starting from a messy template
Common builds include obbies, tycoons, simulators, tower defense, round-based PvP, story/roleplay maps, lobby-plus-minigame setups, and showcase worlds. If your genre is not listed, ask and I will tell you honestly whether it fits this service.
FAQ
Q: Do I own the game and the code when it's done? Yes. You receive the place file and all source scripts, and full ownership transfers to you on delivery. You can publish, edit, and monetize it freely.
Q: Will you publish it to my Roblox account? I build and hand off the file, and I can walk you through publishing to your own account. For direct publishing I'd need appropriate access, which we agree on first; many clients prefer to keep that step on their side.
Q: Can you add monetization like game passes and developer products? Yes. Premium includes the structure and hooks for game passes and dev products. I set up the in-game logic; you create the actual paid items in your Creator Dashboard since those are tied to your account.
Q: How do you keep the game from being exploited? I keep important logic on the server, validate RemoteEvent inputs, and avoid trusting client-reported values for currency, position, or rewards. No Roblox game is perfectly exploit-proof, but these practices block the common, easy attacks.
Q: Can you provide custom 3D models, animations, or audio? I focus on building and scripting. I can assemble maps and use suitable assets, and I'll tell you upfront which specialized art or audio is outside scope so you can source it. The code is written to drop those assets in cleanly.
Q: What if I need changes after the build? Each tier includes a set number of revision rounds during the project for the agreed scope. New features or systems beyond the original plan can be added as a follow-on; I'll always be clear about what counts as a revision versus new work.
Q: How long does it take? Timing depends on tier and complexity. A Basic prototype is quick; a Premium multi-system game takes longer. I give you a realistic timeline with your scope confirmation and keep you updated with playable builds along the way.
Q: I'm not technical, can you still work with me? Absolutely. Plenty of clients arrive with just an idea and references. I translate that into a concrete feature list, explain decisions in plain language, and hand over notes so you're never stuck staring at code you don't understand.
Reviews★4.5(6)
- @amir_codes★★★★★3
The core gameplay loop he scripted is fine and the game launches, but I had to go back twice for revisions on the gamepass purchase prompts not firing correctly. It works now, just took longer than the timeline we agreed on. Decent work overall, communication could have been quicker.
- @lucas_b★★★★★4
Solid scripting and the simulator pet system works great. Only reason it's not five stars is the first build had a slightly laggy GUI on mobile, but he fixed it after I pointed it out and even explained why it was happening.
- @lunarforge★★★★★5
Needed a custom admin command system and a teleport hub between three places. Done and tested in Studio.
- @ninahq★★★★★5
Communication was the best part. He asked smart questions about my round-based PvP mode before writing a single line, then delivered a working match system with spawning, scoring, and a winner announcement. No bugs in testing.
- @craft07★★★★★5
Built me a full obby with checkpoints, a coin shop, and a leaderboard, all scripted cleanly in Luau. The DataStore actually saves player progress between sessions, which is exactly what I was missing before. Handed over the .rbxl file with everything commented so I could keep editing.
- @sophia21★★★★★5
I run a small Roblox group for a tycoon game and needed the dropper/conveyor economy scripted properly. Turnaround was four days and the cash balancing felt right out of the box.