I will create unique cartoon and video game character voices
About this gig
Need a voice that makes your cartoon hero, goofy sidekick, or video game boss leap off the screen? I create original, performance-driven character voices recorded and delivered ready to drop into your project.
What you get
I record bespoke character voices for animation, games, and interactive media. You bring the character (or a rough idea), and I bring them to life with a distinct voice, attitude, and energy that fits the role.
- Original character performance for the lines you provide, designed around the personality, age, species, and mood you describe (heroic, villainous, comedic, squeaky, gravelly, robotic, monstrous, regal, and more).
- Clean, edited audio delivered as high-quality WAV files (24-bit / 48kHz by default), with MP3 versions on request to match game-engine or editing-suite needs.
- Mouth-flap-friendly takes with consistent pacing, so animators and editors can sync to existing or planned lip movement.
- Multiple alternate takes on key lines (different intensities or line readings) so you have options in the edit, depending on your plan.
- Punchy, processed delivery — noise-reduced, de-essed, leveled, and lightly EQ'd so the voice sits cleanly in your mix without extra cleanup on your end.
- In-character consistency, so if your script has one wisecracking raccoon across twenty lines, that raccoon sounds like the same raccoon from line one to line twenty.
- Optional light creature/robot processing (pitch shifts, modulation, layering) when a character needs to sound non-human — discussed up front so it matches your vision.
If you need a one-off mascot line, a full questline of NPC barks, or a recurring cast member for a series, the deliverable scales to the work while staying true to the same honest core: a real performance, cleanly recorded, ready to use.
Plans
| Feature | Basic | Standard | Premium |
|---|---|---|---|
| Character voices included | 1 | Up to 3 | Up to 5 |
| Word/line count covered | Short (mascot line, single bark) | Medium (scene or short script) | Large (multi-scene script / NPC set) |
| Alternate takes on key lines | — | Included | Extended options |
| Creature/robot processing | — | Light | Full |
| Delivery formats | WAV | WAV + MP3 | WAV + MP3 + game-ready naming |
| Revisions | 1 | 2 | 3 |
| Commercial use | Included | Included | Included |
Exact word counts, line totals, and turnaround for each tier are confirmed in your order so everyone is clear before I hit record. Bulk scripts, full game casts, and ongoing series work can be quoted as a custom scope — just message me with the details.
How it works
- You share the brief. Send me your script or lines, plus a description of each character: age, personality, species, accent or region (if any), and the vibe you're going for. Reference clips or "sounds like" examples are hugely helpful but never required.
- I confirm the scope. I'll check the line/word count against your chosen plan, ask any clarifying questions about pronunciation, character names, or pacing, and flag anything that needs a custom quote.
- I cast and perform. I develop the voice for each character, then record clean takes in a treated space, capturing alternates on the lines that matter most.
- I edit and process. Each take is cleaned up, leveled, and lightly processed so it's mix-ready, with any agreed creature/robot effects applied.
- I deliver. You receive organized, clearly labeled audio files in your chosen formats, ready to import into your animation timeline or game engine.
- You review and refine. If a read needs more menace, more silliness, or a different emphasis, send notes and I'll re-record within your plan's revision count.
Why choose this
Character voice work is a performance, not a filter. I focus on giving each character a believable inner life — the swagger of a hero, the nasal whine of a gremlin, the booming calm of a final boss — so your audience connects with them instantly. I record in a quiet, treated environment with a quality signal chain, which means you get audio that's clean at the source rather than rescued in post. I'm direction-friendly and detail-oriented: I read your brief closely, ask the right questions, and deliver files that are labeled and organized so they slot straight into your pipeline without guesswork. And because every voice here is performed from scratch for your specific character, you get something that feels original and ownable — not a recycled stock read.
Who it's for / use cases
- Indie game developers needing NPC voices, enemy barks, boss taunts, tutorial guides, or a memorable mascot.
- Animators and animation studios casting characters for shorts, series, pilots, and pitch reels.
- YouTubers and content creators producing animated sketches, web cartoons, or character-driven explainers.
- Mobile and web game teams wanting personality-packed UI characters, companions, or narrators.
- Tabletop and visual novel creators bringing recurring characters to life with voiced lines.
- Ad and brand teams that want a distinctive animated mascot voice for campaigns and social clips.
- Hobbyists and students working on game jams, demo reels, or passion projects who want a professional character read.
FAQ
Q: Can you do multiple characters in one project? Yes. The Standard and Premium plans cover multiple distinct characters, and I keep each voice consistent and clearly differentiated so they can convincingly share a scene. Larger casts can be handled as a custom scope.
Q: Do I own the recordings and can I use them commercially? Yes. Commercial usage is included across all plans, so you're free to use the delivered voices in published games, monetized videos, and ads. If you have specific licensing language you need acknowledged, mention it in your brief.
Q: What if the voice isn't quite right? That's what revisions are for. Send me clear notes — more menacing, younger, slower, different accent — and I'll re-record the affected lines within your plan's revision count. Direction is welcome and makes the result better.
Q: Can the voice match an existing character or reference? I can perform in the spirit of a vibe or reference you provide (for example, "gruff old wizard" or "bubbly cartoon sidekick"), creating an original take in that style. I don't impersonate or copy specific copyrighted or celebrity voices.
Q: What audio formats and quality do you deliver? Default delivery is 24-bit / 48kHz WAV, with MP3 versions available, and game-ready file naming on the Premium plan. If your engine or editor needs a particular sample rate or naming convention, tell me up front and I'll match it.
Q: Can you make non-human or processed voices like robots and monsters? Yes. I can apply light or full creature/robot processing — pitch shifts, modulation, and layering — depending on your plan. We'll agree on the treatment up front so the final character sounds the way you imagine it.
Q: How should I send my script? A text document or message with the lines works best. Number or label the lines, note which character speaks each one, and include any tricky pronunciations or invented names so I get them right the first time.
Q: Can you handle a large script or a full game's worth of lines? Absolutely. High line counts and full casts are best set up as a custom scope so the timeline and deliverables are clear. Message me with your script size and character list and I'll map out the plan.
Reviews★4.5(6)
- @mayae★★★★★5
The bubbly fairy voice he delivered for my animation is adorable and the clips were clean with no background noise at all.
- @mayaj★★★★★5
Asked for a chipper cartoon sidekick and got back three takes, each one cuter than the last. Picked the squeaky one and it's perfect.
- @forge88★★★★★4
Really solid villain voice for my mobile RPG, deep and menacing. Took one revision to get the laugh right but he nailed it the second time.
- @max_r★★★★★5
I needed a bunch of distinct NPC voices and somehow he made every single character sound like a different person. Wild range on this guy.
- @jackq★★★★★5
The goofy gremlin voice he made for my indie game's shopkeeper is exactly the kind of weird I was hoping for, every line dripping with personality.
- @kaidev★★★★★3
The robot character voice was decent but came out flatter than I pictured. After a revision it improved, just took a bit of back and forth.